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Steve
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PostSubject: Necrons   Fri Feb 08, 2008 6:17 pm

How screwed are necrons at blowing up tanks? If the minus -2 for all glancing hits are true, then their greatest offense strength will become their greatest weakness.

I know everyone says that the WBB roll is their biggest advantage, but I have always thought that any enemy points spent on tanks being almost useless, as the best. I mean if they cant kill tanks or heavy infantry then the WBB wont matter, because your army will be just as tough.

Before you start talking about heavy destoryers, have you ever actually fielded them? I have always squeezed 2 into every list I made and if you ever try to move them out and kill with them, instead of just hide and grab late game objectives, they will die.

I dont know is it just me or will the army be dead until the new codex? With rumors of rending instead of the gauss special rule.
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Nathan
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PostSubject: Re: Necrons   Fri Feb 08, 2008 10:26 pm

I thought they were all also getting +1 T. Or is that just random hear-say?
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JMarv
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PostSubject: Re: Necrons   Fri Feb 08, 2008 11:13 pm

That was a rumor for the new necron codex, but there will be a number of new codices before necrons, so they will have to make do as they are in 5th edition for a while. I believe that Steve is correct in that necrons will have a very hard time dealing with armor until they either get a new codex, or hopefully GW releases a necron FAQ that adjusts the current gauss rules. I mean, enough glances will still destroy a vehicle after you immobilize it and strip away all of the weapons, but that is pretty excessive. They will benefit with the now even more invulnerable monolith. Although one thing you do have to think about is the new missions where holding the objectives is the only thing that matters, and only troops can hold them. A few necron warriors occupying the objectives will win no matter how many vehicles are buzzing around.
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Steve
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PostSubject: Re: Necrons   Fri Feb 08, 2008 11:52 pm

Yea Nathan, I heard rumors about a +1T and FNP instead of WBB roles. I have also heard that they are talking about releasing two new gods.

Yea John I suppose it would take a whole shooting phase to blow up a transport, dont even want to think about a tank with 3 or 4 weapons systems. Holding objectives is going to be easy for the army but a rhino can still tank shock and if done right the can push you off the objective. I know the same rules make the Monolith stronger, but really, who thinks that it needs to be better? I just think it takes a huge part of the appeal of the army away, and I dont think mine will see the table after 5th until a new codex.
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Evil Bob
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PostSubject: Re: Necrons   Sun Feb 10, 2008 1:02 am

On the bright side at least they probably won't have to wait as long as the Hight Elves did in WFB. That mystery is something of riddle wrapped in an enigma.
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Makari
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PostSubject: Re: Necrons   Sun Feb 10, 2008 4:25 am

Don't get me started on the Codex release!!! The Orks got Hosed!!!!
Several armies got 2 revisions before the Orks got their revision!
Besides it's Elves who cares... lol

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Steve
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PostSubject: Re: Necrons   Sun Feb 10, 2008 11:15 am

Im not upset about the codex situation, im used to GW. Im just saying I wont bother playing my army. I dont think the Orcs where ever as unplayable as the Necrons will be with the new rules. The Cult of Speed and Rocket List could still compete with most armies.
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Makari
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PostSubject: Re: Necrons   Sun Feb 10, 2008 12:33 pm

Oh Orks will totally Rule it just took them almost 10 years to get the new Codex out to give Ork players something worth fighting for!!!

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The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
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Mack_attack
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PostSubject: Re: Necrons   Sun Feb 10, 2008 7:31 pm

Ya well id be more interested but im selling mine so cool
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cowbomber
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PostSubject: Re: Necrons   Sun Feb 10, 2008 7:33 pm

It did take orks a long time to come out with a new codex really i was waiting for a whole year for them to come out... ask nathan i was begging for it too come... but i love all the new toys including the s.a.g (shock attack gun) and wierdboys powers
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Nathan
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PostSubject: Re: Necrons   Sun Feb 10, 2008 8:07 pm

I got the name flowing now. Very Happy
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cowbomber
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PostSubject: Re: Necrons   Sun Feb 10, 2008 8:16 pm

shut up


how did he do that?
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Matt
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PostSubject: Re: Necrons   Mon Feb 11, 2008 10:18 am

Just a bit over 10 years for the codex right?

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Makari
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PostSubject: Re: Necrons   Mon Feb 11, 2008 12:43 pm

copyright 1999!

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The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
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Steve
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PostSubject: Re: Necrons   Mon Feb 11, 2008 12:58 pm

Not to grip fellas but I was asking for advice on ideas regarding 5th edition. Sorry all you orc players had to wait 10 years for a codex, but the codex could still compete.
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cowbomber
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PostSubject: Re: Necrons   Tue Feb 12, 2008 10:04 am

sorry i don't know anything about the 5th edition rules where did you guys learn about it?
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Matt
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PostSubject: Re: Necrons   Tue Feb 12, 2008 11:26 am

You can find the rulebook online (pre-release). Or ask around next time your group, i am sure one of them has the pdf they can send you.

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Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
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PostSubject: Re: Necrons   Today at 9:37 am

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