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 2000 pt. ork Goffs

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cowbomber
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PostSubject: 2000 pt. ork Goffs   Thu Feb 14, 2008 1:03 pm

I was at school when i came up with this list...

HQ

Ghazghkul Thraka 225pt.

Old Zogwort (great for taking out characters) 145pt.

Snikrot ( in kommando group the points are there)

Elites

7 burna boys +
mek (to get the cover save) 105pt.

7 tankbustas w/ 2 tankhammers +
nob w/ power claw & boss pole 135pt.

7 kommandos w/ 2 burnas +
Snikrot 180pt.

Troops

30 boys w/ choppas & 2 rokkits +
nob w/ power klaw & bosspole 250pt.

30 boys w/ shootas & 2 big shootas +
nob w/ power klaw & bosspole 240pt.

16 Ard boys w/ choppas +
nob w/ power klaw & bosspole 200pt.

eavy support

3 killa kans w/ grotzooka, grot riggers, 180pt.
& extra armour

10 flash gits w/ more dakka + 390pt.
painboss w/ 2 grot orderly & cyborg bodys (for all)


how is it?


Last edited by on Thu Feb 14, 2008 3:38 pm; edited 1 time in total
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Matt
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PostSubject: Re: 2000 pt. ork Goffs   Thu Feb 14, 2008 1:48 pm

Looks pretty decent, I would make sure snikrot is in the kommando squad (drop old zog add him and some more kommandos).

I think snikrot is almost a must take with the new book... he is invaluable for disrupting an armies fire base.

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Nathan
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PostSubject: Re: 2000 pt. ork Goffs   Thu Feb 14, 2008 3:18 pm

Another reason for dropping Zog is the fact that many SM players take Libbies for psychic hoods (to ruin those terrible lash lists), so it would be hard for him to do very much psychically. Oh, and move all of your 40K stuff to your Fantasy gun-case.
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PostSubject: Re: 2000 pt. ork Goffs   Thu Feb 14, 2008 3:33 pm

true about both your points really. i think it would be a better choice to add snikrot in the kommando group. since all his special rules now rock.

also its weird that it took me this long to find out how good the flashgits are. i played them wrong last time i played them
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PostSubject: Re: 2000 pt. ork Goffs   Thu Feb 14, 2008 8:10 pm

It may just be that they are better this edition than last edition. May be wrong though.
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PostSubject: Re: 2000 pt. ork Goffs   Fri Feb 15, 2008 6:28 pm

here are there states

---------WS - BS - S - T - W - I - A - Ld - Sv
flashgits 4 - 2 - 4 - 4 - 2 - 3 - 3 - 7 - 4+

special rules:
Gitfinda, snazzgun, MobRule, Furious Charge, WAAAGH!, More Dakka, Blast, Shoota

---------WS - BS - S - T - W - I - A - Ld - Sv
ork boy - 4 - 2 - 3 - 4 - 1 - 2 - 2 - 7 - 6+

special rules:
MobRule, Furious Charge, WAAAGH!
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Makari
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PostSubject: Re: 2000 pt. ork Goffs   Fri Feb 15, 2008 7:22 pm

I personally prefer the Deff Gunz over the Snazz Gunz.
Double the range, 2 higher strength(unless you upgrade snazz then only 1) AP isn't bad :4, and you get D3 shots instead of 1(unless you upgrade to 2).
And 10 points cheaper before the upgrades for the snazzgunz!

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PostSubject: Re: 2000 pt. ork Goffs   Fri Feb 15, 2008 10:46 pm

Are all flashgitz Nobz then? Cause they can be really deadly in close combat (ork wise) compared to normal ork boyz. Still don't know what weapons they carry. Are they the randomly firing autocannons?
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PostSubject: Re: 2000 pt. ork Goffs   Sat Feb 16, 2008 10:19 am

Yes Flashgitz are Nobz, they can assault and kick ass so that is a really good thing for the flash gitz. THe Deffgunz are Heavy D3, Snazzgunz are Assault 1(2 on upgrade), Just depends on what you wanna do with them.

I like sticking my Big Mek Shokk attack gun in with the deffgunz for a nice heavy unit!

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PostSubject: Re: 2000 pt. ork Goffs   Thu Feb 21, 2008 2:23 pm

but it still seems hard to hit unless you have a large group of the deff guns
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PostSubject: Re: 2000 pt. ork Goffs   Today at 2:47 pm

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