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 Codex Demons: Fleshounds of Khorne

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Matt
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PostSubject: Codex Demons: Fleshounds of Khorne   Tue Mar 04, 2008 12:47 pm


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Makari
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PostSubject: Re: Codex Demons: Fleshounds of Khorne   Tue Mar 04, 2008 12:53 pm

Yea not a big fan of the Fleshhounds, don't like the "Fins" and they look not as comical as the last set but still not very scary. Dissappointing...

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FrostWolf
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PostSubject: Re: Codex Demons: Fleshounds of Khorne   Tue Mar 04, 2008 1:21 pm

what happend to useing dogish things that more of a lizard than a hound
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Marc
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PostSubject: Re: Codex Demons: Fleshounds of Khorne   Tue Mar 04, 2008 1:22 pm

good grief Rolling Eyes
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JMarv
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PostSubject: Re: Codex Demons: Fleshounds of Khorne   Tue Mar 04, 2008 2:04 pm

Yeah, they look like they would fit in better with my lizardmen army. Are they cheaper than salamanders?
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Matt
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PostSubject: Re: Codex Demons: Fleshounds of Khorne   Tue Mar 04, 2008 2:34 pm

I would have liked to see them completely re-visit these minis. Instead they just re-hashed the old style. Oh-well.

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Dark Angels 1750 win/loss Record
Win - 23 (Belial helped wreck Ryan's puny Eldar)
Loss - 13 (Brice's Necrons wiped me)
Draw - 2 (The 13th hold out in alpha take and hold)
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PostSubject: Re: Codex Demons: Fleshounds of Khorne   Today at 8:30 am

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