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 1750 Necrons

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Steve
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Steve


Posts : 275
Join date : 2007-09-23
Age : 39

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PostSubject: 1750 Necrons   1750 Necrons EmptySat Mar 08, 2008 10:10 am

Well I was looking to get some feedback on this list today. Now that Im not going to be testing today, I thought I would get some opinions. What would you change? Do you think it would be a fun game against your army?

Lord- Res Orb, Destroyer Body, Phase Shifter
Warriors x10
Warriors x10
Warriors x10
Warriors x10
Immortals x10
Destroyers x3
Destroyers x3
Monolith

57 Necrons Phase Out =14
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Nathan
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Nathan


Posts : 1134
Join date : 2007-08-25
Age : 32
Location : Mason, or Dayton, Ohio

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PostSubject: Re: 1750 Necrons   1750 Necrons EmptySat Mar 08, 2008 12:26 pm

Evil Immortals! They must die! (frickin T5 screws people up)
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Evil Bob
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Evil Bob


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Join date : 2008-01-05
Location : Oxford

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PostSubject: Re: 1750 Necrons   1750 Necrons EmptySat Mar 08, 2008 12:44 pm

Ten man Immortal squads are the way to go. Expensive but important under the current rules.

What is the plan for the Necron Lord? The Res Orbs biggest effect would be inside the middle of a warrior squad or sandwiched between a couple of them. Destroyers and Immortals generally don't need the evil green pokemon ball.
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Matt
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Matt


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Join date : 2007-08-19
Location : Cincinnati, OH

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PostSubject: Re: 1750 Necrons   1750 Necrons EmptySat Mar 08, 2008 4:45 pm

Seeing as I know you know your shit with Necrons, I know you know how to play that list.

Necron lists start to get "cookie cutter" really fast don't they?

Nasty list though, will give just about anyone a headache.
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Steve
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Steve


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Age : 39

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PostSubject: Re: 1750 Necrons   1750 Necrons EmptySat Mar 08, 2008 4:54 pm

Plan is to castle the 4 warrior squads around the the lord with either the monolith in front to push people around or behind ready to port out of combat. The lord can also handle 5 man termie squads or anything small to make into my lines.

Yea Matt the list do tend to get "cookie cutter". There are other list that do well, but this one complements my style of play. I dont really like multiple monoliths and C'tans are easly avoided.
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Matt
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Matt


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PostSubject: Re: 1750 Necrons   1750 Necrons EmptySat Mar 08, 2008 5:05 pm

Yeah... The deceiver isn't bad, but still hard to make him really worth it.
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Evil Bob
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PostSubject: Re: 1750 Necrons   1750 Necrons EmptySun Mar 09, 2008 3:33 pm

Besides Necron gods and too many Monoliths eat into that phase-out number.

I could see how those Destroyers could get things ugly for most foes. Do you treat them as an assault/flanking unit or support while the warriors assault? If I was facing them Destroyers are where my ordinance would go if I thought enough fire could be leveled to get around their We'll-Be-Back.

Aside do you have three Monoliths? Actually two to five, but it takes three to start with the real fun. It would be shame not to see one of those hideous Monolith Phalanx units.
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Steve
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PostSubject: Re: 1750 Necrons   1750 Necrons EmptySun Mar 09, 2008 6:08 pm

The destroyers are there for things like jump infantry that can hide then jump out and assault. I plan on them harrassing(sp?) the enemy flanks and backfields.

I have 4 Monoliths. I played the Phalanx in one apoc game and I thought it was pretty sick. 3+ WWB rolls and then the re-roll because I have 4 Liths. I can show you sometime if you want Twisted Evil
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CJ
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Age : 49
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PostSubject: Re: 1750 Necrons   1750 Necrons EmptySun Mar 09, 2008 6:49 pm

stop...I just threw up in my mouth a lil....
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