Nathan Veteran Sergeant
Posts : 1134 Join date : 2007-08-25 Age : 33 Location : Mason, or Dayton, Ohio
| Subject: [Rumor] My jaw hit the floor so hard the house shook Mon Jun 02, 2008 7:35 pm | |
| - Quote :
- Quote:
Now I’ve been making a few calls, trying to get a hold of the 5E rules (which Partner stores are getting a demo copy of this week, by the way) and finally found my way to a chunk of them. I even managed to watch two complete games. And it. Is. Sick. The games run very smooth, but they are brutal as all hell. One game I watched lasted 3 rounds before the Eldar cried uncle. Close combat is a bloody, nasty affair that no longer will drag out for round after round. Losing armies roll their leadership checks with a penalty equal to the number of units they lost. Which means more fleeing armies. Yes. Let that sink in a second. But worry not, for every rule like this that makes some aspect nastier, something compensates. You can no longer consolidate into an enemy unit. Now, this is something that makes my Death Company very, very sad. Rending also got defanged, so I was getting a bit…pensive.
Then I saw Run in effect. Everyone can Run now - in place of shooting - for extra movement. Fleet apparently now allows you to assault after a run. But just as things got FASTER, table position became so much more important. The Line of Sight (LOS) rules have changed dramatically. The new TRUE LOS removes a whole level of complication, but changes the way you think about terrain and troop placement. If you can see it from eye level of the shooting mini, it has LOS. They introduced this into CONFRONTATION last year to howls, screams and calls for revolt – but I loved the mechanic. Simple, easy, right on. We'll see how the 40k community takes it. There’s still cover saves if it is partial LOS, but if you can see it, you can shoot it. And here’s the BIG kicker. If you can see one mini of a unit, you can wipe out the whole unit. Yes. Pretty brutal, huh? For terrain builders the entire field has actually changed. Things like dragons teeth and rubble will become a little less popular since the 6” rule no longer applies. And hills, buildings and walls will take on added significance. Getting high means hitting more things, and high interfering terrain means the ability to hide. Those old low hills will only grant a cover save now. Get ready to start building terrain folks.
Oh, and tanks provide cover saves. That will both work for and against you as you can use your tanks to cover your march forward - but your tanks will also grant cover to your opponent, so don't accidentally leave your tanks in front of targets you want to shoot. Saw that happen tonight. Not fun for you.
And with the new blast template rules, which no longer have partial effects and automatically hit (you still have to roll damage), mortars, missiles and heavy support just got a whole lot nastier. Seeing the IG Basilisk in action tonight was just incredible. The thing was hollowing out the Eldar backfield like there was no tomorrow. Basilisks, Vindicators, Whirlwinds…oh my god, Baneblades. Yeah, the game’s changing. The new vehicle rules take things up a notch. The ramming rules (which is tank shocking other tanks…RAMMING) make certain vehicles awesome vehicle killers – and unless there’s an FAQ on the topic, certain elder tanks with stardrives will become insane, suicidal missiles of death. Cheap, insane, suicidal, missiles of death. But on the other side of the coin, the new, promised singular vehicle damage chart is exactly as advertised. Glancing just gives a –2 to the roll. Very simple, very effective. And of course with only TROOP units qualifying as scoring units now, things like Eldar Cheese™ are a thing of the past.
*twitches uncontrollably breathing deeply, foams at the mouth, collapses on floor while fingers type* If you want source: http://www.heresy-online.net/forums/showthread.php?t=11046 | |
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Matt CAG Founder
Posts : 3552 Join date : 2007-08-19 Location : Cincinnati, OH
| Subject: Re: [Rumor] My jaw hit the floor so hard the house shook Mon Jun 02, 2008 9:55 pm | |
| Nothing new here, but it does get me excited! | |
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kainthedragoonx Sergeant
Posts : 658 Join date : 2008-04-15 Age : 43 Location : Art of War Gaming and Miniatures!
| Subject: Re: [Rumor] My jaw hit the floor so hard the house shook Tue Jun 03, 2008 9:16 am | |
| sweet! Glad I am getting back in to 40K! | |
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JMarv The MathHammer
Posts : 914 Join date : 2007-08-20 Location : Evendale, OH
| Subject: Re: [Rumor] My jaw hit the floor so hard the house shook Tue Jun 03, 2008 10:09 am | |
| After getting past thinking about some of the new gameplay issues, the biggest thing that strikes me about 5th Ed, and I think it is very smart on GWs part, is Terrain.
Warhammer is supposed to be a 4-pillar hobby with painting, modeling, gaming and terrain. While the first three were doing ok, how often did we all play with cutouts of felt that were forests and middly little hills and such. This was the easiest for gaming, but lacked flavor.
Now modeling large realistic terrain features will be required in order to not be playing in essentially open boards with 4+ saves. I'm a fan as I've always had a spot in my heart for terrain, more so than conversions or painting, so hopefully we'll be able to get together and make some awesome boards. | |
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Guest Guest
| Subject: Re: [Rumor] My jaw hit the floor so hard the house shook Tue Jun 03, 2008 12:14 pm | |
| I like this move.
Interesting that they discuss Confrontation in this blurb. There were a lot of folks upset by that change in the day. Overall it wasn't very impactful. You just had to have terrain. Infinity plays the same way.
They put a rule in that you have to be able to see a portion of the figure as large as a head. (I like this). Keeps you from arguing about someones toenail sticking out.
For AT43 which is unit based (more like 40K) the targeting rules were the same but you could only target (and allocate wounds) to the figs visible and partially visible. You really had to be careful to keep your sgt/leader of a squad behind terrain while trying to fire aways with the other. Indirect fire could still take out and target the unit though.
Overall I liked AT43 mechnically. I think these are good rules and hopefully integrate well with 40K. |
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joebot Neophyte
Posts : 52 Join date : 2008-04-22 Age : 46 Location : Fairfield, OH
| Subject: Re: [Rumor] My jaw hit the floor so hard the house shook Tue Jun 03, 2008 1:17 pm | |
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Nathan Veteran Sergeant
Posts : 1134 Join date : 2007-08-25 Age : 33 Location : Mason, or Dayton, Ohio
| Subject: Re: [Rumor] My jaw hit the floor so hard the house shook Tue Jun 03, 2008 1:59 pm | |
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