fluff aside, im gonna do a competitive rundown, choices like farseer vs eldrad are up to you
HQ:Farseer - 178 (Singing Spear, Runes of Warding, Spirit Stones, Jetbike, Doom, Fortune)
solid choice, but jetbike seems odd to me since everything else in the army is on foot. since he can't attach to any of the units he might get singled out (or can he?). what is his role exactly.. fortune avatar good. think about finding the points for eldrad for sure.
Avatar - 155
nice. sexy. fluffy. gold.
Elites:Harlequin Troupe (6+Troupe Master+Shadowseer) - 222 (Harlequin Kiss x7, Power Weapon)
mmm delicious. loved them in 4th.. havent played with them in 5th. strong unit though.
Troops:Dire Avengers (9+Exarch) - 167 (Exarch Catapult, Bladestorm, Defend)
Dire Avengers (9+Exarch) - 167 (Exarch Catapult, Bladestorm, Defend)
sweet. maybe give one a power weapon/shimmershield to really be that "tar pit" unit in cc
Guardian Squad (11+Warlock) - 143 (Scatter Laser, Conceal)
coolio
Rangers (5) - 120
looking at the pts i realize they are pathfinders. awesome awesome. really a unit i feel will do well.
Fast Attack:Warp Spiders (7+Exarch) - 218 (Exarch Death Spinner, Withdraw)
awesome awesome awesome awesome unit. surprise assault is usually good for me to get them into place, but not necessary. powerblades are a decent option too but ur fine w/o them
Heavy:Wraithlord - 140 (Brightlance, Wraithsword, Flamer x2)
think about using this guy in combat... its a sexy look but your gonna be walking 6" and firing lance at gun, which takes away the run ability for your sword. it could work, but if your going CC with the sword maybe forget the BL and run him, or add an EML to make him extra shooty. either way the setup you have on him now is still effective.
War Walkers (2) - 120 (Missile Launcher, Shuriken Cannon)
War Walkers (2) - 120 (Missile Launcher, Shuriken Cannon)
i would think a little bit more about how you tooled these.. the EML and shuricannon will work well together when they shoot at small troops, but when you go after armor the EML is really on its own. think about making each squad specific.. one with 2 eml's and the other with 2 scatters, etc.