Mission 1
All missions play as per rule book but with the following scoring changes outlined below. Tertiary Objectives are still worth 1 VP each.
Mission: SCOURING: pg: 129 BRB
Battlefield: Vanguard Strike with 5 primary objectives (Place Fortifications before Objectives)
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: : 5 Primary Objectives worth the following VP's(4,2,2,1,1) Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Fast Attack unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Fast Recon (Fast Attack are scoring)
Mission 2
All missions play as per rule book but with the following scoring changes outlined below. Tertiary Objectives are still worth 1 VP each.
Mission: BIG GUNS NEVER TIRE: pg: 128 BRB
Battlefield: Hammer and Anvil
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: 5 Primary Objectives worth the following VP's(4,2,2,1,1)
Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Heavy Support unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Heavy Metal (Heavy Support Scoring)
Mission 3
All missions play as per rule book but with the following scoring changes outlined below.
Tertiary Objectives are still worth 1 VP each.
Mission: THE EMPEROR'S WILL: pg: 130 BRB
Battlefield: Dawn of War
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours 15 minutes then time will be called, at which time players finish out current game turn.
Victory Conditions:
Primary Objectives: : 5 Primary Objectives worth the following VP's(4,2,2,1,1)
Secondary Objectives: Modified Kill Points (See Attached Sheet) 5/# Units in Army
Tertiary Objectives: Slay the Warlord, First Blood, Line Breaker
1VP for ea. Elite unit killed, up to a maximum of 3 VP.
Additional VP's: If a rule gives you a VP you can never go above 20 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Elite Units are Scoring as well.
Modified Kill points:
# Units in Army Kill Point per Unit
3 1.7
4 1.3
5 1.0
6 0.8
7 0.7
8 0.6
9 0.6
10 0.5
11 0.5
12 0.4
13 0.4
14 0.4
15 0.3
16 0.3
17 0.3
18 0.3
19 0.3
20 0.3
21 0.2
22 0.2
23 0.2
24 0.2
25 0.2
26 0.2
27 0.2
28 0.2
29 0.2
30 0.2