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PostSubject: Dark Angels rumors   Sat Dec 29, 2012 10:34 am

Here is a nice little write up with the help of a magnifying glass over on Warseer. This includes a lot of the special rules, and point comparisons, so is definitely worth checking out and reading through. There is some more DA rumors on the Martial Law site if your interested. Smile

Please remember that these were read with a magnifying glass from the January White Dwarf. So there could be mistakes still.

via Dr. Who over on Warseer
On Deathwing Terminators (Elite):
A little more expensive (not much) than your average Astartes version but you get Deathwing Assault, Splitfire USR, Inner Circle and Vengeful Strike special rules thrown in to the bargain. You can pretty much customize the squad anyway you like. They start out as a standard tactical squad but you can upgrade any number of them to assault terminators with either a pair of lightning claws (free) or the omnipresent thunderhammer and storm shield combo (you must pay for that privilege). For every 5 models (you can have a max of 10) you get the option of a heavy flamer, plasma cannon, assault cannon or cyclone missile launcher (no flakk option). You can also have the usual dedicated Land Raider but if you do, then you must pay for the Deathwing Vehicle upgrade which is mandatory.

If there is an option to make them a troop choice, it resides within the character section.

On Deathwing Knights (Elite):
Again a little more expensive than normal Deathwing Terminators (still not much). They have +1 WS, Maces of Absolution and Storm Shields as standard except the Knights Master. He has the Flail of the Unforgiven instead of the mace, and as far as I can make out, also +1 attack (don't quote me on that one). They also have a king's ransom of special rules: Deathwing Assualt, Hammer of Wrath, Inner Circle, Fortress of Shields and You Cannot Hide. The last two were a little hard to make out, so I'm 100% sure on those. The Smite rule is not mentioned by name but I think it is part of the weapon special rules. They can also be given a '... Relic of the Unforgiven' (the '...' part I cannot decipher) and a Land Raider which must have the Deathwing vehicle upgrade as well.

On Dreadnoughts (Elite):
Now cheaper! Same price as the Chaos Helbrute but with a free Storm Bolter! Same options as the Astartes version - including the Rifleman option but the Dreadnought close combat weapon has been replaced with a powerfist. The Venerable Dreadnought is now an upgrade. I don't have my books but I think it is a lot cheaper than before (still hard to make out, but it looks like the price of a powerfist). The Venerable also get the Deathwing Vehicle rule as standard it seems. No mention of Mortis options.

On Landspeeders:
Their Bestiary page is also in the WD. The Vengeance version has a heavy bolter and a Plasma Storm battery as standard. Otherwise it is you standard Land Speeder. The Ravenwing Darkshroud version is a Land Speeder with a heavy bolter and it has the Scout USR apparantly. It also has (or has the option for) the 'Icon of Old Caliban' which gives +1 to friendly units within 12" when determining assualt results (not cumulative). The Darkshroud special rule gives the Land Speeder the Shrouded USR and friendly units within 6" gain the Stealth USR (not cumulative, does not affect the Darkshroud itself).

The codex is mentioned as being 104 pages long.

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PostSubject: Re: Dark Angels rumors   Sun Dec 30, 2012 11:28 am

Pics of some of the new models including Belial courtesy of the Dark Fortress fan site.

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PostSubject: Re: Dark Angels rumors   Sun Dec 30, 2012 11:29 am

and I am going to very much behave myself and get CagBash out of the way before bankruptcing myself on these cool new toys
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PostSubject: Re: Dark Angels rumors   Sun Dec 30, 2012 6:04 pm

errrr,,,,I just got a woody.......Tau who??

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PostSubject: Re: Dark Angels rumors   Sun Dec 30, 2012 11:06 pm

Here is some information that is coming in regarding more Dark Angels bits. Some prices alongside what is going to be released is here, so check it out and get ready for some Dark Angels goodness.

via Dave from the Faeit 212 inbox
nite halo grants sammael a 4+ invulnerable save if he is rideing in his land speeder then it grants his land speeder a 4+ invulnerable save

blessed in a special rittual by the interrigator chaplain within there inner ..... far beneath the tower of angels..... part from sammael

belial is armed with storm bolter and sword of silence as standard but still has same weapon options as previos

asmodai is armed with blades of reason, crozious arcane, bolt pistol, frag krak grenades

ravenwing black knights ride customised MK4 bikes, they are armed with plasma talons in replace of there bolters mounted on the bike and wield a corvus hammer, basical a thunderhammer.

deathwing command squad has options for terminator champion, apothecary, banner bearer, champion carries the massive halberd of calliban, deathwing knights are accompanied by watcher in the dark (also included in the box set). each has his own personal heraldry on shield and shoulderpad and are armed with mace of absolution and the knight master is armed with flail of the unforgiven

ravenwing command squad allows you too build apothecary, banner bearer, champion, also a lot of spare parts in the kit including 5 spare heads, spare shoulder pads power weapons pistols and more

Codex Dark Angels £30, 49.50 USD 39€
azrael supreme grand master (online only) £12.30, €17.50, 20 usd online only same as original model
ezekiel (online only) £10.25, 17usd, 15€ online only same as original model
Belial 15£ 22,25$ 22,25€
Asmondai 11£ 19,25$ 15,50€
Ravenwing Dark Talon 45£ 75$ 60€
The Ravenwing Battleforce 70£ 110$ 90€ same box set no change
Ravenwing Command Squad 30£ 50$ 40€
Deathwing Command Squad/knights/normal 35£ 50$ 45€
Ravenwing land Speed Vengeance 40£ 65$ 50€
standard bearer (online only) £15, 22.25 usd, 20.25€

codex DA (hard back 104 pages), belial (resin), asmodai (resin), ravenwing dark talon/nephilim fighter (plastic), ravenwing commandsquad/knights (plastic), deathwing normal/ command /knights (plastic), ravenwing land speeder vengence/ darkshroud (plastic), standard bearer resin online only

‎3 man bike squad, ravenwing battle force, DA capt, ravenwing upgrade frame, vet upgrade frame, DA company vet squad all staying the same, no change

ravenwing land speeder,vengence and dark shroud all have deep strike special rule and dark shroud also has scouts rule
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PostSubject: Re: Dark Angels rumors   Sat Jan 05, 2013 10:52 am

Here is a interesting post with the DA release info.

From Faeit 212

Here is the "January new products launch brief". Here are the details of what is being released and goes up for pre-order. If you have not read one of these in the past, its an interesting read. Also of note is that there are some bundles not available in the US.

To break the code: anything with direct is online only and anything with splash means it'll be in store for a time period/until it sells out

These come to us via Secret Squirrel. 

ON SALE SATURDAY 12th January 2013
Features of the release

Dark Angels
Key features of the new Dark Angels releases
•Dark Angels are Space Marines, the most popular miniatures for Games Workshop collectors
•The Dark Angels are featured in the Dark Vengeance Boxed set and these releases will be eagerly
anticipated by the 1000’s of collectors who have already purchased this box set
•The launch products include a new codex, four plastic boxed sets and 2 Citadel Finecast clampacks
•Each plastic boxed set makes a variety of kits (see below)
•The Dark Angels Battleforce and Sammael mounted on Corvex have been repackaged
•A great opportunity to re-promote all the existing Dark Angels Space Marine miniatures and to sell essential
paints for painting Dark Angels (see below)
•Generals of other 40K armies, especially Chaos Space Marines, will have to alter their tactics and collect new miniatures to be able to stand toe-to-toe with these new units

January White Dwarf
Key features of the new January edition of White Dwarf
•Shows all the new Dark Angels and The Hobbit miniatures in all their glory
•A review of all the other fantastic products released in January
•A Dark Angels vs. Chaos Space Marines battle report
•Painting guides for Dark Angels, Tyranids, Great Eagle feathers and Fell Warg fur
•Golden Demon 2012 pt.1 – a 16 page extravaganza showing a selection of winners from Germany, USA,
Spain and Australia
•All these products are available to order on Advance Order from 5th January 2013.
The cut off for ordering to a Hobby Centre, the ONLY way to guarantee
delivery on the 12th January, is Sunday 6th January

Ravenwing Dark Talon/Nephilim Jetfighter
•This box contains a multipart plastic kit that makes either a Ravenwing Dark Talon OR Nephilim Jetfighter
•The Dark Talon and the Nephilim Jetfighter are flyers and each is a Fast Attack choice in the army
•Both models are festooned with amazing details
•The Ravenwing Dark Talon is armed with two hurricane bolters, and new ancient weaponry – the Rift cannon and a Stasis bomb, all designed to destroy infantry and reduce infantry effectiveness

Ravenwing Dark Talon/Nephilim Jetfighter
•The Nephilim Jetfighter is armed with twin-linked heavy bolters, twin-linked lascannons that can be replaced with an Avenger mega bolter and 6 blacksword missiles
•The Nephilim Jetfighter is designed to take down other flyers and light ground vehicles

Land Speeder Vengeance/Ravenwing Darkshroud
•This box contains a multipart plastic kit that makes either a Land Speeder Vengeance OR Ravenwing Darkshroud
•The Land Speeder Vengeance is a Heavy Support choice and the Ravenwing Darkshroud is a Fast Attack choice in the army
•Both these Land Speeders are much bigger than a standard Land Speeder and are covered in amazing Dark Angels details
•The Land Speeder Vengeance is armed with a special relic plasma weapon (the plasma storm battery), designed to destroy heavily armed troops and vehicles

Land Speeder Vengeance/Ravenwing Darkshroud
•The Ravenwing Darkshroud has a piece of arcane architecture chained to it which projects a shrouding
effect designed to protect nearby troops
•The Icon of Old Caliban atop the Darkshroud inspires nearby Dark Angels to great acts of valour

Deathwing Command Squad/Deathwing Knights
•This box contains a multipart Deathwing Command Squad/ Deathwing Knights plastic kit that makes one of three different kits; a Deathwing Command Squad, a Deathwing squad or a brand new squad the Deathwing Knights
•All of these squad wear Terminator armour, a very popular choice for Games Workshop collectors
•The Deathwing Command squad is a HQ choice and can be assembled to make a Company Master in
Terminator armour, a Terminator Standard bearer, a Terminator Champion, a Terminator Apothecary and a heavy weapon Terminator (4 Heavy Weapons are included in the kit) or a standard Deathwing Terminator with a wide variety of weapons
•The Kit can also be made into a standard Deathwing Terminator unit and is an Elite choice and has lots of options on the sprue Deathwing Command Squad/ Deathwing Knights
•The Deathwing Knights are a new elite unit of Terminators clad in baroque Terminator armour and cloaks
•They each hold a storm shield that the squad can lock together to make them even tougher
•They are an elite choice in the army
•They Deathwing Knights are armed with a Mace of Absolution and the Knight Master is armed with a Flail of the Unforgiven, all designed specifically to destroy Chaos Space Marines (and the Fallen)
•The kit also includes a Watcher in the Dark model holding a perfidious relic

Ravenwing Command Squad/Ravenwing Black Knights 
•This box contains a multipart plastic kit that makes either 3 Ravenwing Command models OR 3 Ravenwing Knights, a new choice for Dark Angels. Both squads have a host of details on both the bikes and the Space Marines.
•The Ravenwing Command Squad is a HQ choice and allows you to build an Apothecary, Champion and Standard bearer. These bikes replace their bolters with a Plasma Talon and the riders are armed with Corvus Hammers which can crack open even the toughest of armour.
•The elite riders of the Black Knights can form a separate Fast Attack choice
•The kit has lots of additional components on the sprue -eight different heads, 4 different bolt pistols, 3 swords including the Sword of Caliban, 4 Corvus Hammers, a power mace and a plethora of stowage options

New Dark Angels Citadel Finecast Miniatures:
ON SALE SATURDAY 12th January 2013
Belial (Splash)
•A clampack set that contains one highly detailed Citadel Finecast resin miniature, a HQ choice in the codex
•Grandmaster of the Deathwing, clad in Terminator armour with special rules including the ability to take Deathwing Terminators as troops

Asmodai (Splash)
•A clampack that contains one highly detailed Citadel Finecast resin miniature, a HQ choice in the codex with special wargear and rules
•Armed with the Chapter Relic – the Blades of Reason

Dark Angels Banner Bearer (Direct only)
•A clampack that contains one highly detailed Citadel Finecast resin miniature, an option for an HQ choice in the Codex with special wargear and rules
•Holds a huge embossed Chapter Banner

Codex: Dark Angels
The second hardback, full colour codex for Warhammer 40,000!
•106p with a gatefold summary section
•The Dark Angels: Their origins, the fall of their homeworld, the secrets of their dark heritage and their many battles for redemption
•The Unforgiven: All the characters, units and vehicles available to the Dark Angels including lots of new units including the Land Speeder Vengeance, Ravenwing Black Knights, Ravenwing Dark Talon, Deathwing Knights and many more!
•Armoury of the Rock: Full rules for the weapons, armour and equipment used by the Dark Angels and their successor Chapters
•Sons of the Lion: A stunning Citadel miniature showcase certain to inspire collectors
•Angels of Death: An army list that helps collectors prepare a force ready for battle.

Limited Edition Codex: Dark Angels
All the contents from the standard Codex: Dark Angels plus
•Limited to 2000 copies worldwide
•Includes an individually numbered certificate
•Special cover, slip case and black edged pages
•English language only
•Direct Only
•One per customer
•No staff discount

Dark Angels online bundles (Direct only)
Dark Angels: 1 click new release bundle
Deathwing Assault
•A ‘one click’ new release bundle that adds a Codex, Ravenwing Dark Talon, Land Speeder Vengeance, Deathwing Command Squad and Ravenwing Command Squad to a customers cart
•Perfect for those customers who want one of everything new!
•Ideal for customers who want to start a Deathwing collection
•Belial’s special rule allows gamers to take Deathwing as Troops
•Collectors can make each of the three squad options in the Deathwing Command box
•A Bundle that gives the customer all the new Ravenwing kits allowing them to make all the variants available and Sammuel on Corvex
•ONLY available in Europe and Australia

Hunt for the Fallen
Ravenwing Attack Squadron
•Every new Ravenwing model, and in multiples allowing you to make every variant... and a battle force!
•This is THE collection for any self respecting fan of the Ravenwing
•ONLY available in NAS

Other great Dark Angel products and ‘add-on’ sales
Dark Angels Chapter upgrade frame
There are several great Direct only products available to Dark Angels collectors – here is a selection of those available.

Use your terminal to recommend and sell these
great products!

Dark Angels Ravenwing Accessory pack

Dark Angels essential paints 
Dark Angels armour Dark Angels robes
Base – Caliban Green Base – Zandri Dust
Wash – Nuln Oil Wash – Nuln Oil
Layer – Caliban Green Layer – Ushabti Bone
Layer – Warpstone Glow Layer – Screaming Skull

Dark Angels Deathwing armour (over Skull White undercoat)
Base – Ushabti Bone
Wash – Seraphim Sepia
Layer – Ushabti Bone
Layer – Screaming Skull

Dark Angels Ravenwing armour
Base – Abaddon Black
Layer – Dawnstone
Layer – Administratum Grey
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PostSubject: Re: Dark Angels rumors   Wed Jan 09, 2013 3:49 pm

Rumors are behind us, the codex is out there.

Here's the latest:

Collated by Faeit 212 (1-9-2013)

- The special rule "Inner Circle" gives hatred against Chaos Space Marines and Courage.
- The table of Warlord includes options to increase the turboboost of bikes, +1 / -1 to the roll of reserves etc...
- Belial can change their weapons as before. And yes, he does make Terminators troops.
- Sammael makes RW bikes troops as, also.
- Azrael gains +2S and AP3 for his sword. makes both RW and DW troops.
- No specific psychic Dark Angels. Ezekiel has a power that is S4 AP 2, D3 shots, I believe.

Deathwing Knights
- +1 To their Toughness if they are base to base.

Land Speeder Revenge
- The Plasma Storm Battery is S7 AP2, 3 small blast or 1 large blast.

Land Speeder Shroud (80 pts)
- Has the dark rule, which gives +2 to it's cover save.
- A 6 "units gain Stealth.

Ram Ravenwing
- Rift Cannon: Strength 5, AP-, blast, blindness.

Nephilim (about 150/160 pts) According to Warseer 180.
- Avenger Mega Bolter: Strength 6, AP4, heavy 5
- Missiles : Strength 6, AP4
- Unrelenting Hunter: Allows exchanging a result of the enemy weaponry destroyed by an immobilized result.

Black Knights Ravenwing (126 unit 3)
- Hammer Corvus: Strength +1, AP-, Rending.
- Plasma Talons 18" plasma guns.

Command Squad Ravenwing.
- Same points as the Black Knights.

Ravenwing (80 points a unit of 3)

via Baret
80 points for a 3man bike squad! 27 points for each additional member. They still come with scouts, have special combat squad splitting (3/3 bikes and the AB and speeder separately (so 3 scoring and a vehicle). 126 points base for those fancy command bikes, their plasma is only 18" though..

Termie squads are 210, have split fire rules, can take 10 members with heavy weapons per 5. They are 44 Points for each additional member.

Everything has a version of stubborn.

via Archibald_TK on Warseer
(the one where we got some infos during the SoB WD release). I was reluctant to post them as the other posters in the thread mentioned it comes from a new rumourmonger but after seeing what the German forum says I suppose they may be true (or they may be coming from the same source so salt and all of that)

A brief summary of what we didn't know before:
- Azrael giving 4++ to his squad; has a S6 P3 weapon
- Warlord table gives +1d6 to turboboost distance/reroll running roll to the Warlord unit, furious charge, +1/-1 to reserve rolls, fearless, he mentions one giving "insensible" which I cannot translate as it's not a rule I know, it sounds like the beginning of the French FnP rule "insensible à la douleur" but I highly doubt he was referring to that
- Nephilim close to 160 pts with upgrade, gatling gun same sucky stats as discussed before
- The weapon of the Deathwing Knights champion is +2S AP3 and cannot be switched for something else
- Inner Circle mentioned as being Fearless, Hate (CSM) like in the other rumour
- Caliban Halberd +2S AP2 strikes at Init
- Access to Divination
- He mention later that while he didn't really check for that, the little boxes that you usually see in the army list allowing to switch FOC slots, he only remember them next to the 3 SC

via chizal on Warseer

In store atm with the codex. all i said is conformed. bane of the traitor(-1ap vs c:csm in cc) is deathwing knights weapons only .

Neph fighter is 180 with either weapon option

azrael does unlock both wings as troops
He has to be in the primary detachment

Also inner circle is fearless and PE c:csm
Blade of caliban is str+1 ap3 unwieldy but a lot cheaper then a normal pweapon

cammand squads are fixed number and can be taken 1 per hq of the same type

Special items include conversion and displacer and power fields. random stat monster slayer power sword and a weapon thats str+3ap3 bane blind concusive

Armoury in the codex called the armory of the rock. also small tidbit is all missle launchers can be upgraded to flak apart fron the whirlwind which got screwed. also dev squad are super cheap. 5man squad with 4 multi meltas 110pts lol

Are the fixed numbers 5-man for Deathwing and 3-man for Ravenwing?
Correct 5&3

Black sword missiles S6 AP4? It wasnt the megabolter with these stats?
both have those stats. bolter r48 missles r36 also rhe fighter has missle lock spacial rule i. the army list but has no blast missle. some silly mistake as it makes no sense we hope

belial 190 any load out
land raiders with deathwing vehicle now have the venerable rule so may reroll pen results

do Land Raiders have to pay extra to get the deathwing vehicle rule?
30 extra and has to have it

No storms. no homers on scouts.chaps &libs can take bikes. only gramd master unlock troops. can have a techmarine per hq taken

Do standard bikers have Skilled Rider?
Nope only black knights

Veng strike gives all models twin linked shots the turn they deepstrike
smite is str+6 ap2 one use. Doesnt say if it to one attack or all that turn.
The fighter has missle lock in the points section at the back but does not have any blast missles so must be a mis pri t.
The deathwing vehicle rule is just anotber name for venerable

If it says something like “Once per game the DW knights can make an attack at ……….” People would start questioning is that in addition to normal attacks? Does it get used for all attacks? Does it replace their attacks with one attack?
Here’s hoping we don’t need to argue about it for 2 months…….
It has its own sub profile str+6ap2 melee one use only

What about named characters?
Same old 5. Some new rules like azrael can choose his warlord trait from the 6 new ones. unlocks both wings as troops. also him or belial lets you not scatter with his unit when deepstriking. had to leave and there was no way to sneak the book out the store

Ezeke is mastery 3 has to take mindworm and then rolls twice on any except biomancy

Chaplain one gets instant death in melee but no ap or his crozius

oh and samiel is the only eternal warrior again

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