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Keith
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PostSubject: Orcs and Gobbos   Orcs and Gobbos EmptyWed May 21, 2008 8:05 pm

Any suggestions on a fantasy Orcs and Gobbo army???
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Makari
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyWed May 21, 2008 10:29 pm

Depends whatYou wanna do? The O&G are easily the most diversed army in the game.
Fast, Slow, Weedy, Hand to Hand, Scary, Kooky, Fun, Slaughter, Brutish, WTF, 50/50...

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New times calls for new Records:
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Evil Bob
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyThu May 22, 2008 10:04 am

Two for one slot Bolt Throwers is a hoot. Killed the Dwarf King in two turns of a mega battle with something like 16 or 18 Bolt Throwers. Although the White Dwarf did have his vengence elsewhere.

Haven't used there newer book so I have no idea how good the newly returned Spider Riders are.

But I can say what has been good. Cheep Bolt Throwers, Goblin Fanatics, ganging up on enemy units for combat res. One theory also that goblin wolf riders with bows may be good. The current edition is trying to bring back Fast Cav by allowing them to march and shoot. In the last edition since Skirmishers were able to always march and shoot people generally kept away from the higher point cost Fast Cav.

In short Goblin Wolf Riders may be excellent warmachine/lone character hunters who can harras the side and rear flanks of enemey units. The guy (Ben) who played gobo lists in 6th used to focus on them with spears, that was a better option back then.

With the ganging up bit. If one can pull it off every army has at least one cheep core unit. It is when using these guys in sync with a 'harder' unit to win combat res through Unit Strength, Ranks, and hopefully canceling enemy ranks that win combats big. With a base cost of 3 pts on Goblins their Strenth 3 & Toughness 3 lets them laugh at my zombies at 4 points with a whole lotta '2s'.

One approach of blocked units with multi-ranked orcs or black orcs can work so long as they are not rellied on for just their killing potential alone. The Orc and Goblin army can be a complicated organism. Losing some fingers (i.e. Fast Cav outriding) to protect the heart (i.e. unit of Black Orcs) can seriously effect the flow of a battle.

Alternatively you can go big green. Probably save money and have some mean looking figs out. Not something I'd recommend against an enemy who is a good general. My approach against a big green force would be lock these expensive units in drawn out combats with foot infantry (where it doesn't matter who they cut down if I can raise them again) and then use my manuever ellement to get in the flank charges. Sometimes the manuver ellement gets in the charge that the ranked foot infantry then shows up and provides the combat res (not the ideal situation but it happens).
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Makari
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyThu May 22, 2008 12:32 pm

I thinks ya need to play Orcs more or play against them more.
Teh Goblin Bolt thrower is not all that great... Yes it has potential, but not that great.
I would take a Lobba over the chukka any day. Teh wolves are ok but I like to have a combonation of Spiders and wolves in my Gobbo army.
Any GOOD goblin army would not allow the big uglies to get "tied down by crap troops. Tahts what our crap troops are for, Goblins! except oh yeah guess which ones have the fanatics!!!
I do like Orc Magic...when it works. The Squigs are really cool too! I always throw a goblin boss on a giant Cave squig nowa days!!! just tons o fun! Teh hoppers are not as cool as they used to be but for sure a distraction the enemy cannot ignore.
Doom Divers are ok once again not as good as they used to be.
Don't forget your clumsy Giant or sweetness as I like to call him... Trolls are good to have a boss with! No point in taking Orc Arrer boyz really. More boyz and pile in behind teh Gobbos, they don't care if, sorry, when the goblins break.
I personally love boarboyz as a supporting role to my black orcs but tahts just me. I know I'm missing stuff but I don't have my stuff here at work...
I'll talk with ya soon.

_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
Imperial Guard (0-0)
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Marc
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyThu May 22, 2008 1:19 pm

Quote :
I would take a Lobba over the chukka any day.

ShockedShockedShocked

..umm, Chukkas are 35pts and 2 for 1

Lobbas are nice for hitting large blocks of Infantry, but enemy blocks of Infantry can be handled by... your blocks of Infantry.

Artillery is for those units which you cannot deal with otherwise. For O&G its fast, hard hitting Cavalry or small, elite, high intitiative Infantry or even Chariots, Treemen, Dragons, etc

Now don't be a twit and aim your Chukkas as Skaven Slaves, but you're not gonna point a Lobba at some Ogres either.

[/.02]
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Evil Bob
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyThu May 22, 2008 1:48 pm

makari wrote:
I thinks ya need to play Orcs more or play against them more.
Played against them all the time back at Cincinati Scifi. Played as them in campaign before the newer book came out. Various casual play to one mega battle with proxies for Giants and a big mix of my old figures and a very experience Orcs & Goblin player.
makari wrote:
Teh Goblin Bolt thrower is not all that great... Yes it has potential, but not that great.
I would take a Lobba over the chukka any day.
Marc already covered the biggest reason for Bolt Throwers. Hitting that sweet armored Cav and being cheep. My impression is that the Bolt Thrower is a mid-range weapon so that it hits on 4s and draws fire from other more important units.
makari wrote:
Teh wolves are ok but I like to have a combonation of Spiders and wolves in my Gobbo army.
I am very interested in seeing how much of comback the Spider Riders made. After 7th came out the big gobbo player at WoHoG got busy with life.
makari wrote:
Any GOOD goblin army would not allow the big uglies to get "tied down by crap troops.Tahts what our crap troops are for, Goblins! except oh yeah guess which ones have the fanatics!!!
My point was to help avoid the problems of fielding a too elite Orc army without goblin support. Also pointing out how I'd dissect an all big green force. All orc elite didn't work in the last edition and I am betting it won't in this one either.

And yes big ugglies get tied down all the time, reguardless of someone being a good player.
makari wrote:
I personally love boarboyz as a supporting role to my black orcs but tahts just me.
At least one unit of Boarboyz is always good. Hard Cav make for a nice stick. My advice to Kaaden if he uses them is not to just throw them at the enemy, unless he's hitting a soft flank defending unit. Use the them for either a mutil unit gang up charge or that second round of combat charge where they hit the flank of an enemy unit already fighting a nicely ranked unit of goblins or orcs.
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JTPitt
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyThu May 22, 2008 2:50 pm

Some of the important things you boys are forgetting is the factor of how the person plays. You could have two identical armies play and they will respond differently due to that major factor there. Something to keep in mind folks.
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Evil Bob
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyThu May 22, 2008 3:52 pm

JTPitt wrote:
Some of the important things you boys are forgetting is the factor of how the person plays.
Actually Makari, Marc, and myself have all made comments with a basis on tactical approach and even Makari in his first post made a general strategic comment.

When people ask what they should buy I try and not to just say, buy-this or don't-buy-that. Rather laying out the academic advantages and personal experiences I've had.
JTPitt wrote:
You could have two identical armies play and they will respond differently due to that major factor there. Something to keep in mind folks.
Not to meantion the dice rolling factor. Another something to keep in mind.

Speaking back to the 'what to buy' it is seeing how they might define their approach and reactions to other people's efforts/experiments that answer the question more than anythinge else.
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JTPitt
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyThu May 22, 2008 4:23 pm

I wasnt bashing no one I was just throwin my two cents in cause all of you have your good points. I was more pointing that for Kaaden to keep in mind what works for him.
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Evil Bob
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyThu May 22, 2008 4:36 pm

Sorry at my age use of "boys" isn't possitive.

With you one hundred precent on the importance of developing a defind mindset when first taking up an army.
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Keith
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyFri May 23, 2008 12:36 am

Ha.. I have no idea what works for me. Just trying to make good purchases I wont regret and have fun w you guys
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Makari
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyFri May 23, 2008 6:05 am

Ok regardless of how you will play the O&G I suggest buying like 3 boxes of Skull Pass...
Sell/Trade the dwarfs to someone else, or have a second army to play.
Those 3 box sets will give you a great start to an O&G army. I would also suggest heading to origins for Orcs. Last year I picked up 2 of the box sets of 6th ed. (ORcs vs. Empire) for $20!!! One dealer had big tupper ware bins full of metal minis for a $1 ea. and plastic was $0.25 ea. Needless to say I bought an ass load for real damn cheap and plan to do it again. If your not going let me know maybe we can work something out!

_________________
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!

New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
Marines (3-1)
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Keith
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyFri May 23, 2008 8:14 am

Yea I'm sure I'll have to work. But maybe we can work something out cuz that would be crazy sweet!!!
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kainthedragoonx
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyFri May 23, 2008 10:06 am

Dude, the sweet part about OG and is that they have all the awesome! You want to run horde? Got it! Elite beatdown army? That too! alien


Don't listen to any of these dudes! I am the supreme fantasy expert! testing out the smack talk!

What you gotta do is get at least one unit of Black Orcs...that way you got at least one unit that will do what you want it to do. Plus Black Orcs are arrow magnets...which means they die while everything else get's into combat.

Also, make sure you are paying attention when you are building your units of Goblins/Night Goblins. With the "Must be 5 men wide" for ranks, and with the sizes of the Golbin bases, it's better to run 6x6 units instead of 5x8

forget one or the other, take both...I am referring to Speak Chukkas and Rock Lobbas! farao


O, and Black Orc Warbosses roXXor.


Anyway, I could ramble on and on and on about the sweetness that is Orcs and Gobbos. The Wife plays them and she loves'em...I've played them and I love'em.

o...and always remember:

WAAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHH!
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JTPitt
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyFri May 23, 2008 10:22 am

Make sure you read the small writing that was quite funny kain. LOL.
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Keith
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptySun May 25, 2008 3:41 pm

As it stands I have 1287 in points. Still wanting an giant some black orcs and a lobber and chuckka.
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Evil Bob
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptySun May 25, 2008 4:01 pm

A lot of money can be saved by just building the chuckas and lobba yourself. Come to the cheep side.
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Makari
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptySun May 25, 2008 4:06 pm

unless you wanna play in a GW tourney...
Can't wait to play fantsy some more!

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New times calls for new Records:
Orcs & goblins (3-1-2)
Empire (0-0-0)
6th Edition
Orks (0-0)
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Evil Bob
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptySun May 25, 2008 4:10 pm

So long as the model only has scractch or GW parts and looks correct. Then it is GW legit.
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rob12763
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PostSubject: Re: Orcs and Gobbos   Orcs and Gobbos EmptyMon Sep 13, 2010 2:27 pm

Black orcs to give you a unit not subject to animosity.One at least each of the Chukka and lobber.Love boar boys as the turn of their charge the pigs get tusker charge.Night gobbos for the fanatics.Spider riders are slower but not affected by terrain.The giant is just fun,he picks up said chaos lord he rolls 1's and gets eaten.His ward or chaos armor does him no good.If you ever get that lucky watch a chaos player whine and cry.Trolls can be fun too,but they are darn stupid.Chariot can work also.The boyz are good and relativately cheap.Rob
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