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 Tale of Four Armies

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CJ
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wittdooley
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PostSubject: Tale of Four Armies   Tale of Four Armies EmptyWed Oct 08, 2008 10:12 pm

Okay, so I've received a great deal of interest from kids at school in Warhammer; enough that I'm going to be starting a club at the high school.

So here's the deal. I want to have about 4 different armies for the kids to fool around with, ideally with about 1000 points apiece. So far, I have Space Marines completely covered. Beyond that, I'm looking to do these armies, either because I already have a bunch of them, or they're interesting to me:

Orks (I have Black Reach stuff..and that's it)
Eldar (Battalion Box= 10 Guardians, 1 Wave Serpent, 5 Dire Avengers, 1 War Walker)
Tyranids(Only have the 6 Genestealers and 8 Gaunts from Maccrage)

So my question is, where do I go from here. I'd like for the armies to be as balanced as possible to lower bitching possibility, but understand if they can't be. If anyone can recommend what I should get for these respective armies, please let me know. Thanks again, all!
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyWed Oct 08, 2008 10:34 pm

I just cooked this up. If you have one Black Reach set, grab the Orkz and Deffkoptas from a second one, convert a Nob into a Dok, and throw together some gubbinz for a Trukk and a Looted Tank of some sort, and here you go.

Warboss, Power Klaw, Cybork Body, Eavy Armor = 100
5 Nobz, 4 Big Choppa, Waagh Banner, 5x Eavy Armor, Painboy Upgrade =190
- Trukk, Red Paint = 40

20 Slugga Boyz + 2 Big Shootas + Nob, Klaw, Bosspole = 170
20 more Slugga Boyz as above = 170

5 Deffkoptas w/TL Rokkits = 225

Looted Wagon w/Boomgun = 105
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyWed Oct 08, 2008 11:37 pm

hmm as far as the eldar go.. its a tricky situation.

grab another war walker at least

maybe then go with a farseer.. possibly then striking scorpions or warp spiders.
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Mike Leon
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyWed Oct 08, 2008 11:41 pm

The easiest way to have really balanced armies is to stick with only basic troops all the time.

It will get boring though.

Eldar and Marines are easy to balance because they have equivalent units of some type in each army. War walker = dreadnought. Tactical Squad = Dire Avengers. Orks and 'Nids will be a balance issue against marines and Eldar at 1000 points. You should go easy on the boyz and gaunts to stay on the safe side.

If you want to play around with this stuff let me know. We can test run them all some afternoon.
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JMarv
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyThu Oct 09, 2008 6:51 am

Straight up agree with Leon on the boyz and gribblies. Mendin's ork list is a pretty good one. Such that it'll probably wipe the floor with the other lists. The five koptas are going to wreak vehicle havoc.

I'd recommend using the black reach orks plus some of the other less utilized features. Maybe get another mob of boyz and then kans or a dread or something like that.

As far as the nids, you'll need an HQ unit, so you could go with some warriors, more guants and one fex?
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CJ
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyThu Oct 09, 2008 9:58 am

Nids you can go with Warriors, you defo need a fex in there. I wouldn't do a hive Tyrant....but you could also choose a brood lord. He can have Stealers with him. Stay away from Zanthrops and stuff like that. Too complicated for the young padawans.

Witt.....see if you can get them to join the boards too!
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyThu Oct 09, 2008 8:15 pm

Thanks a ton, fellas! I have a really good idea of what I'm going to do now.

Mendin: I think I'm going to go with that exact list. I'm going to be greenstuffing a Nob into a Dok, so I'll post it as I do it.

Leon: Good call on the balance. My boys are just happy they have a teacher at school that actually wants to help them out--most of the kids interested are EXTREMELY high risk (i.e. really shitty home lives).

CJ & JMarv: It looks like the Nid Battleforce is EXACTLY what I'm looking for. I can't quite figure out how it's only $90 bucks though... I priced everything individually and I daresay it's the best deal in all of 40k other than Black Reach ($150 in figs for $90).

Surprisingly, the Eldar are becoming my hardest to put together. I've got a buddy on Boardgamegeek.com that's going to trade me 20 guardians, a wave serpent, 10 warp spiders, 4 warlocks, 2 farseers, a Wraithlord, and a few characters for some boardgames I no longer play. Think that'll be enough for a playable army?

Again, thanks a ton guys. Love this group.
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyThu Oct 09, 2008 10:58 pm

hmm

well 20 guardians is a good start.. with the farseer too.. but i would keep the warlocks out of it as they complicate things.

if you can.. dire avengers are a great troop selection and very fluffy.

wraithlord is GREAT to have, especially since its such a sexy model.

throw on the warp spiders, put the avengers in the serpent, grab a couple war walkers and you are SET to GO!
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyFri Oct 10, 2008 7:54 am

Witt if you ever need help with those kids let me know. I used to help out with high risk, and special needs all the time in school. Before the jokes start I was in the group as an aid and yes I had my problems but I got those figured out due to some great teachers and some really supportive family members. If you need any help let me know Witt.
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CJ
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyFri Oct 10, 2008 8:38 am

JTPitt wrote:
Witt if you ever need help with those kids let me know. I used to help out with high risk, and special needs all the time in school. Before the jokes start I was in the group as an aid and yes I had my problems but I got those figured out due to some great teachers and some really supportive family members. If you need any help let me know Witt.


Now I feel bad for all the times I make fun of you....thanks Jon...LOL
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyFri Oct 10, 2008 4:55 pm

wittdooley wrote:
I priced everything individually and I daresay it's the best deal in all of 40k other than Black Reach ($150 in figs for $90).

Why do you think that's what Marc buys, paints and sells again? Laughing
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Mike Leon
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyFri Oct 10, 2008 5:03 pm

All that Eldar stuff you listed should be plenty for a 1000 point list.

I start getting worried about balance again when I hear words like wraithlord and carnifex though.

It's not that those guys are too cheesy, it's just that now you have to make sure the orc and marine armies have something that can potentially take them out. It complicates things a little.
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptyFri Oct 10, 2008 6:33 pm

worry not about the orks, as long as the mobs have a nob with a power klaw, they can take down the carnifex and a wraithlord... I'll donate some ork stuff for the cause!!!
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Marc
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptySat Oct 11, 2008 9:02 am

Nathan wrote:
Why do you think that's what Marc buys, paints and sells again? Laughing

That will be quite enough out of you there in the back Wink
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptySat Oct 11, 2008 10:16 am

Okay...my first ever Nid Army List for the 1000 points. Please critique.

1000 Pts - Tyranids Roster - Tyranid 1000 Pt.

HQ: Broodlord (12#, 336 Pts)
1 Broodlord @ 336 Pts
Feeder Tendrils; Toxin Sacs +1 St; Rending Claws; Scything Talons; Synapse Creature
11 Genestealers @ [253] Pts
Toxin Sacs +1 St; Rending Claws; Scything Talons

Troops: Gaunt Brood (16#, 128 Pts)
16 Gaunt Brood @ 128 Pts
Adrenal Glands +1 WS; Devourer

Troops: Gaunt Brood (16#, 128 Pts)
16 Gaunt Brood @ 128 Pts
Adrenal Glands +1 WS; Devourer

Troops: Hormagaunts (10#, 110 Pts)
10 Hormagaunts @ 110 Pts
Adrenal Glands +1 In; Scything Talons

Troops: Hormagaunts (10#, 110 Pts)
10 Hormagaunts @ 110 Pts
Adrenal Glands +1 In; Scything Talons

Heavy Support: Carnifex (1#, 184 Pts)
1 Carnifex @ 184 Pts
Adrenal Glands +1 WS; Bonded Exoskeleton; Extended Carapace +1 Save; Reinforced Chitin; Tail Weapon - Scythe; Toxic Miasma; Toxin Sacs +1 St; Rending Claws (x1); Scything Talons (x1)

Total Roster Cost: 996
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptySat Oct 11, 2008 10:26 am

Ork List: Critique as Necessary

1000 Pts - Orks Roster - Ork 1000 Pt.

HQ: Warboss (1#, 100 Pts)
1 Warboss @ 100 Pts
Power Klaw; Slugga; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; Cybork Body

Elite: Nobz (7#, 305 Pts)
5 Nobz @ 305 Pts
Big Choppa (x4); Power Klaw (x1); Twin Linked Shoota (x5); Feel No Pain; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour (x5); Waaagh! Banner (x1)
1 Painboy @ [55] Pts
'Urty Syringe; Furious Charge; Mob Rule; Waaagh!; Dok's Tools; Grot Orderly
1 Trukk @ [40] Pts
Big Shoota (x1); Red Paint Job

Troops: Boyz (23#, 188 Pts)
22 Boyz @ 188 Pts
Choppa & Slugga; Big Shoota (x2); Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole

Troops: Boyz (22#, 182 Pts)
21 Boyz @ 182 Pts
Choppa & Slugga; Big Shoota (x2); Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole

Fast Attack: Deffkoptas (5#, 225 Pts)
5 Deffkoptas @ 225 Pts
Choppa; Twin Linked Rokkit Launcha (x5); Furious Charge; Hit & Run; Mob Rule; Scouts; Deffkopta

Total Roster Cost: 1000
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PostSubject: Re: Tale of Four Armies   Tale of Four Armies EmptySat Oct 11, 2008 10:42 am

And the Eldar List:

1000 Pts - Eldar Roster - Eldar 1000 Pt.

Troops: Guardian Squad (16#, 143 Pts)
0 Guardian Squad @ 143 Pts
Fleet
16 G Defender Squad @ [143] Pts
Shuriken Catapult (SCat) (x16)
1 Weapon Platform @ [15] Pts
Scatter Laser (SctL)

Troops: Guardian Squad (16#, 143 Pts)
0 Guardian Squad @ 143 Pts
Fleet
16 G Defender Squad @ [143] Pts
Shuriken Catapult (SCat) (x16)
1 Weapon Platform @ [15] Pts
Scatter Laser (SctL)

HQ: Farseer (1#, 75 Pts)
1 Farseer @ 75 Pts
Psyker; Guide ; Fleet; Ghost Helm (GH); Rune Armour (RAmr); Shuriken Pistol (Sp); Witchblade (WB)

Heavy Support: War Walker Squadron (3#, 160 Pts)
1 War Walker Squadron @ 160 Pts
Scouts
1 War Walker @ [40] Pts
Shuriken Cannon (SCan); Shuriken Cannon (SCan)
1 War Walker @ [40] Pts
Shuriken Cannon (SCan); Shuriken Cannon (SCan)
1 War Walker @ [80] Pts
Starcannon (StrCan); Starcannon (StrCan)

Troops: Dire Avengers (7#, 184 Pts)
5 Dire Avengers @ 184 Pts
Fleet; Avenger S-Catapult (ASC)
1 Dire Avenger Exarch @ [24] Pts
Fleet; Avenger S-Catapult (ASC)
1 Wave Serpent @ [100] Pts
Energy Field (Wave Serpent); TL Shuriken Catapult (TL-Scat); TL Shuriken Cannons (TL-SCan)

Troops: Dire Avengers (7#, 184 Pts)
5 Dire Avengers @ 184 Pts
Fleet; Avenger S-Catapult (ASC)
1 Dire Avenger Exarch @ [24] Pts
Fleet; Avenger S-Catapult (ASC)
1 Wave Serpent @ [100] Pts
Energy Field (Wave Serpent); TL Shuriken Catapult (TL-Scat); TL Shuriken Cannons (TL-SCan)

Heavy Support: Wraithlord (1#, 110 Pts)
1 Wraithlord @ 110 Pts
Unit Type: Monstrous Creature; Fearless; WraithSight; Shuriken Catapult (SCat) (x2); Wraithsword (Ws); Shuriken Cannon (SCan)

Total Roster Cost: 999
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