How in the world are you able to take TWO HQs? One Shas'o and another a Shas'el? I re-read the codex and no where does it say 1-2 Crisis Suits for the HQ unless you count bodyguards. But, the bodyguards are Shas'vre.
Also 25 points for a probability to hit boost from 50% to 67%, plus an extra wound, and +1 Leadership is worth it in my opinion. The attack and weapon skill bonuses are cool too, but if you are in such bad shape as to get your HQ assaulted, then you might as well kiss it goodbye anyways.
Do the math: Shas'o with all the stats you want and 3 open weapon slots = 75 points
Shas'el (50 points) minus a weapons slot (ouch!) because of the TA at 10 points, -1 wound (double-ouch!), and -1 leadership = 60 points
aren't the extra wound and better leadership stats worth 15 points?
My untested 1850 has an HQ + 2x Bodyguards, AND a 3 Crisis suit Elite squad (plus 2x shield drones). That's a total of 6 crisis suits to keep the enemy busy while my 24 firewarriors and 2 'fish sit in reserve waiting for the enemy to thin out.
Also, yrddraiggoch, you may want to consider trading in one of your Hammerheads for a Broadside team. From what I have read, as long as they are well protected, they make effective tank poppers. In my untested 1850 (I'm just starting too), my Broadside team costs 80 more points than a single Hammerhead, but gives 3x twin-linked rail gun shots instead of 1 regular rail gun shot. I'd even put them up against Dreadnoughts and Terminators and expect them to do well.