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 Warhammer 40k Tournament, ECG, 9.27.14

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Jaysic
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Posts : 68
Join date : 2014-01-29

Warhammer 40k Tournament, ECG, 9.27.14 Empty
PostSubject: Warhammer 40k Tournament, ECG, 9.27.14   Warhammer 40k Tournament, ECG, 9.27.14 EmptySat Sep 06, 2014 8:40 pm

Clint didn't tell me any details, but I'm assuming it's the same as always. 1850, bound armies, LoW / allies / FW 40k approved ect ect.
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Makari
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Makari


Posts : 3291
Join date : 2007-11-10
Age : 46
Location : Milford, OH

Warhammer 40k Tournament, ECG, 9.27.14 Empty
PostSubject: Re: Warhammer 40k Tournament, ECG, 9.27.14   Warhammer 40k Tournament, ECG, 9.27.14 EmptyMon Sep 22, 2014 7:12 pm

Just a word of warning the final time to check in is 11:45 am. armies must be out and ready to deploy at noon. no exceptions. Magic is on a new Release this weekend and he will need the table space that we will be occupying at 7. because of this we are also doing 2 hour rounds with dice down. No spots will be held for anyone ahead of time for being late. If there is table space open you can get in but we are going to be strict about the timing.
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Makari
Supreme Forum Overlord
Makari


Posts : 3291
Join date : 2007-11-10
Age : 46
Location : Milford, OH

Warhammer 40k Tournament, ECG, 9.27.14 Empty
PostSubject: Re: Warhammer 40k Tournament, ECG, 9.27.14   Warhammer 40k Tournament, ECG, 9.27.14 EmptyFri Sep 26, 2014 9:18 pm

List will Consist of a Bound Force of 1850pts.
Allies Allowed
Lords of War Allowed
Combined Arms Allowed
Supplements Allowed
40K Formations allowed
3 Rounds at 2 hours each, once time is called the game will end immediately dice Down!!!
3 copies of your list preferably on army Builder. Please Double Check lists!!!!
To win today's tournament the following are the Guidelines for doing so:
W-L
VP Count
Strength of Schedule


Scoring will be as follows:
Primary Objective ONLY, take the lowest score and subtract it from the higher score.   The higher score is awarded the difference in points for the primary objective.  In case of a tie, see below example.
Ex: Marneus scores 5 VP in the primary objectives and Eldrad scored 3 VP in the primary objectives.  5-3=2 Marneus is awarded 2 VP's in the primary objective score sheet Eldrad scores 0.  
Ex: Marneus scores 5 VP in the primary objectives and Eldrad scored 5 VP in the primary objectives. In the event of a tie each player gets half VP's of what they scored in Primary objectives in the score sheet for primary only.
Tactical Objectives: You may discard any Tactical Objective but may not replace it unless you have scored it already or if at the beginning of the game it was impossible to complete the objective.
Ex: If the Tactical Objective was for VP's for destroying flyers but your opponent has none in his list you may discard and redraw immediately.
Ex: If the Tactical Objective was for VP's for destroying flyers but you have destroyed all of his  flyers you may not discard and redraw, though you may discard it instead.

Attrition: The player that destroys the most units gets 1 point under secondary objectives.

Mission 1: Strike and Hold!
Mission: Maelstrom of War
Battlefield: Vanguard Strike with 6 Objective Markers
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours then time will be called
Victory Conditions:
Primary Objectives: Each player generates 5 Tactical Objectives at the start of his first turn. The table below shows the maximum number of Active Tactical Objectives a player can have at the start of each turn. If, at the start of his turn, a player has more Active Tactical Objectives than this number, he must discard Tactical Objectives of his choice until he has the correct number remaining. If, at the start of his turn, a player has fewer Active Tactical Objectives than the number shown in the table, he must instead generate new Tactical Objectives until he has the correct number.
TURN NUMBER: 1     2     3     4     5     6     7
Max Tactical Objectives: 4     3     3     2     2     1     1
Secondary Objectives: Slay the Warlord, Attrition, Line Breaker, First Blood
1VP for ea. EL unit killed, up to a maximum of 3 VP.
Bonus VP's:  If a rule gives you a VP you can never go above 15 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Best of the Best (EL are Objective Secured)  

Mission 2: Hold Them All Men!!!
Mission: Maelstrom of War
Battlefield: Hammer and Anvil with 6 Objective Markers
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours then time will be called
Victory Conditions:
Primary Objectives: If at the start of a player's turn he has fewer than 6 Active Tactical Objectives he must generate 1 new Tactical Objectives for each Objective marker he currently controls to a maximum of 6.  If a player does not control an objective marker at the start of his turn he cannot generate any new Tactical Objectives.

Secondary Objectives: Slay the Warlord, Attrition, Line Breaker, First Blood
1VP for ea. FA unit killed, up to a maximum of 3 VP.
Bonus VP's:  If a rule gives you a VP you can never go above 15 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Fast Recon (FA are Objective Secured)

Mission 3:  Secure the Supply Drop
Mission: Eternal war Relic pg. 147 Rulebook
Battlefield: Dawn of War with 6 Objective Markers
Deployment: Roll for Warlord Traits then deploy as Normal.
Game Length: The game will go 6 turns or 2 hours then time will be called
Victory Conditions:
Primary Objectives: Primary Drop: Only one of the Objective Markers includes the essential munitions that your army so desperately needs, referred to as the Primary Drop. The following rules apply:
•    Each time a model (friend or foe) ends its Movement phase within 1" of an Objective Marker, roll a D6. On the roll of a 1-5, remove the Objective marker from play – this crate is filled with non-essential material. On the roll of a 6, that model has found the Primary Drop. As soon as the Primary Drop is found, all other Objective Markers are immediately removed from play.  If five Objective Markers have been searched unsuccessfully, the sixth Objective Marker automatically becomes the Primary Drop.
•    The Primary Drop follows all other rules for the Relic on page 147 of the 40k Rulebook.
Secondary Objectives: Slay the Warlord, Attrition, Line Breaker, First Blood
1VP for ea. HS unit killed, up to a maximum of 3 VP.
Bonus VP's:  If a rule gives you a VP you can never go above 15 VP for the game
Mission Special Rules:
Night Fighting, Mysterious Objectives, Reserves, Heavy Metal (HS are Objective Secured).
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Makari
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Makari


Posts : 3291
Join date : 2007-11-10
Age : 46
Location : Milford, OH

Warhammer 40k Tournament, ECG, 9.27.14 Empty
PostSubject: Re: Warhammer 40k Tournament, ECG, 9.27.14   Warhammer 40k Tournament, ECG, 9.27.14 EmptyMon Sep 29, 2014 1:19 pm

Thanks guys for coming out and having a fun time.

Here are the results.  My memory is bad and i left the list with the armies at EGC I'll fix later unless others remember what armies they played.

   
PlaceArmyNameWLVP
1Iron HandsAlex3023.5
2NecronGreg3022
3TyranidsKeith2118
4OrksRoman2116
5NecronEric "Warmonger"2114
6 Robert1213
7OrksSean1212.5
8OrksSteve1211
9 Jason1211
10CSMDave127
11TyranidsTim126
12Imperial FistsJonathan033
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Jaysic
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Posts : 68
Join date : 2014-01-29

Warhammer 40k Tournament, ECG, 9.27.14 Empty
PostSubject: Re: Warhammer 40k Tournament, ECG, 9.27.14   Warhammer 40k Tournament, ECG, 9.27.14 EmptyThu Oct 09, 2014 12:34 am

I'm really surprised Monger took 5th. He had some great play.
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Warhammer 40k Tournament, ECG, 9.27.14 Empty
PostSubject: Re: Warhammer 40k Tournament, ECG, 9.27.14   Warhammer 40k Tournament, ECG, 9.27.14 Empty

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