| CJ's Ard Boyz army list.... | |
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CJ Captain
Posts : 2334 Join date : 2007-08-20 Age : 49 Location : Harrison OH
| Subject: CJ's Ard Boyz army list.... Sat Sep 01, 2007 5:33 pm | |
| I'll be posting for Necrons.....then a list for Nids....just for fun of course......
Necron army....2481 pts
HQ
Lord RO, VoD
Lord Destroyer Body Phase Shifter RO
Troops
16 Warriors 16 Warriors
Elite
5 Immortals Disruption Field
Fast
10 Scarab Swarms Disruption Field
5 Destroyers
5 Destroyers
Heavy
Monolith x3
There you be.....hack away at it...
Phase Out is 12 on 49 models
Later! | |
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Matt CAG Founder
Posts : 3552 Join date : 2007-08-19 Location : Cincinnati, OH
| Subject: Re: CJ's Ard Boyz army list.... Sat Sep 01, 2007 7:04 pm | |
| Take the Disruption Field off of the immortals... It's wasted points.
Erm, dunno other than that. looks ok. I'd play test it.
Deepstriking monoliths of doom could be a fun way to play this. | |
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CJ Captain
Posts : 2334 Join date : 2007-08-20 Age : 49 Location : Harrison OH
| Subject: Re: CJ's Ard Boyz army list.... Sat Sep 01, 2007 10:05 pm | |
| Matt.....this is mainly used as point filler. I really have nothing more to toss in without making my list lop sided....I like even squads......
Here's the idea boys....Taking my Destroyers and lining them up in 2's across my table edge within firing range.....while leaving my lords as well as my troops behind them......
I'll then use my scarabs to rush the biggest threat.....tying them up. If needed...I can break that squad into 2 at 5 bases per squad....thus a better tie up capabilities.
Then I pray for great roles come rounds 2-6...hopefully having my monoliths deep strike onto the middle of the board. While in the background......my Lord with the Veil....swoops a squad with him....and teleports behind enemy lines....and finish's off what the monoliths have started. All in all....I'll have thhis list ready to test on Sat this next coming week. | |
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Matt CAG Founder
Posts : 3552 Join date : 2007-08-19 Location : Cincinnati, OH
| Subject: Re: CJ's Ard Boyz army list.... Sat Sep 01, 2007 11:32 pm | |
| No you can't break it into 2 squads. 3 fast attack choices.
They are best used by throwing them at heavy weapon squads or vehicles. Throwing them at anything real mean (say a hive tyrant) will get them killed very fast... as each hit will instant death a whole base. | |
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CJ Captain
Posts : 2334 Join date : 2007-08-20 Age : 49 Location : Harrison OH
| Subject: Nids List... Tue Sep 04, 2007 10:51 pm | |
| OK...here's the List for Nids....I have 2 versions of this......this is the post for the first......LMK. It's a Zilla list!
HQ Warriors x7 Deathspitter Talons Adrenaline Glands (WS and I) Enhanced Sense Extended Carapace Flesh Hooks Leaping Warrior....Heavy Venom Cannon
Troops
Ripper Swarm x9 Adrenaline Glands Extended Carapace Flesh Hooks Leaping
2-Gaunt Brood x14 Adrenaline Glands Flshboarer
3-Carnifex (Elite) Barbed Stangler Talons
3-Carnifex (heavy) Adrenaline Glands (WS and I) Enhanced Sense Extended Carapace Bonded Exoskeleton Reinforced Chitian Toxic Miasma Barbed Strangler Venom Cannon
That's it.....LMK!!
Last edited by on Tue Sep 04, 2007 11:19 pm; edited 1 time in total | |
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JMarv The MathHammer
Posts : 914 Join date : 2007-08-20 Location : Evendale, OH
| Subject: Re: CJ's Ard Boyz army list.... Tue Sep 04, 2007 11:05 pm | |
| I love the zilla in general, but have a few gripes. I still don't like the warriors at shooty. Even with the +1BS they are BS3. I might look into making them more close combat oriented. (although make sure to give them +1I so they go before marines)
Hopefully this frees up enough points to give all the fexes +1 BS. You also might want to share some more love between the heavy and elite fexes. The heavies are modded with everything and the elites nothing. | |
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CJ Captain
Posts : 2334 Join date : 2007-08-20 Age : 49 Location : Harrison OH
| Subject: Re: CJ's Ard Boyz army list.... Tue Sep 04, 2007 11:18 pm | |
| your limited to 114 pts for the Elite Fexes so you really don't have much to work with.....as for the Warriors......I took out a Ripper Base and added 1I to the HQ.....See my edite above in the list..... | |
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Marc Fantasy Moderator
Posts : 2428 Join date : 2007-08-20 Location : Milford
| Subject: Re: CJ's Ard Boyz army list.... Wed Sep 05, 2007 8:44 am | |
| Dammit CJ! You are gonna win this thing so listen up! At 1750 I'd simply give your Heavy Carnifex the following.. +1BS +1W Venom Cannon Barbed Strangler ..cheap as chips and gives you what you're after in this list. The +1Save is a luxury if you come up with points. Your Warriors are a mess. You tried to do too much at once. Step back and think about the role on the field you want them to dominate. Shooty? Support? Front Line Assault? Synapse Bubble? As mentioned in another post (EDIT : John hinted as well) Warriors start with BS Ork and you're BUYING them to BS Guard. Instead go from WS and Init Marine to WS and Init Hero. More bang for your buck IMHO CJ. Again, if shooty has worked for you and its shooty you need then drop Leaping and WS and Init upgrades. Concentrate on the shooty Bios (though Devourers over Spitters) Zilla only works with multiple threats. Right now your threats are avoidable | |
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CJ Captain
Posts : 2334 Join date : 2007-08-20 Age : 49 Location : Harrison OH
| Subject: Re: CJ's Ard Boyz army list.... Wed Sep 05, 2007 6:46 pm | |
| wow....thanks MArc!
Think with the point saves....I can revert the points into 2 different Warrior squads......one shooty and one hand to hand...... | |
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| CJ's Ard Boyz army list.... | |
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