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 Inquisitor 1750 Version 2

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CJ
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PostSubject: Inquisitor 1750 Version 2   Sat Sep 13, 2008 1:29 pm

Here's the update list..........66 models in this list.

HQ: Inquisitor Lord (5#, 235 Pts)
1 Inquisitor Lord
Scourging; Word of the Emperor; Frag Grenades; Melta Bombs; Annointed Weapon; Storm Bolter; Artificer Armour; Auspex; Grimoire of True Names; Targeter; Teleport Homer; Unguents of Warding
1 Annointed Weapon
1 Warrior
1 Combat Servitor
Frag Grenades; Krak Grenades; Power Fist & CCW
1 Sage
Laspistol; Close Combat Weapon
1 Warrior
1 Gun Servitor
Frag Grenades; Krak Grenades; Multi-Melta (x1); Targeter
1 Familiar
Close Combat Weapon

Troops: Inquisitorial Stormtroopers (11#, 261 Pts) x2
9 Inquisitorial Stormtroopers
Frag Grenades; Hellgun (x7); Mount in Chimera; Flamer (x1); Grenade Launcher (x1); Targeter
1 Veteran Stormtrooper
Frag Grenade (Squad); Bolt Pistol (x1); Power Weapon (x1); Artificer Armour; Targeter; Teleport Homer
1 Chimera
Multilaser; Heavy Flamer; Extra Armor; Searchlight; Smoke Launchers

Troops: Armoured Fist (11#, 224 Pts) x2
9 Armoured Fist
Vox Caster; Lasgun (x7); Flamer; Lascannon
1 Veteran Sergeant
Carapace Armour; Medallion Crimson; Surveyor; Close Combat Weapon; Lasgun
1 Chimera
Camo Netting; Extra Armour; Searchlight; Smoke Launchers; Autocannon; Hull Heavy Flamer

Fast Attack: Grey Knights (9#, 281 Pts)
8 Grey Knights
Convert unit to Fast category; Nemesis and Storm bolter (x7); True Grit; Incinerator (x1)
1 Grey Knight Justicar
Melta Bombs; Nemesis Force Weapon; Storm Bolter; True Grit Hero; Artificer Armour; Targeter

Fast Attack: Sentinel Squadron (2#, 130 Pts) x2
2 Sentinel @ [130] Pts
Camo Netting (x2); Extra Armour (x2); Searchlight (x2); Smoke Launchers (x2); Lascannon (x2)


Total Roster Cost: 1746


Last edited by CJ on Sat Sep 13, 2008 5:54 pm; edited 1 time in total
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CJ
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 3:03 pm

10 looksies and no comments.....not bad so far...LOL
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SciFiCityCincinnati
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 4:46 pm

Just waiting for the inevitable announcement that you are changing armies.....

-luv ya CJ.......

-eric
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Preter
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 5:02 pm

I am not the most experienced player here, but it seems you have one expensive HQ that cant decide whether it wants to shoot or fight. The second problem is all the Chimeras, why? Stormtroopers are used to bring 2 plasma guns to the table for 120 points and to ride the 24 inch line until they can rapid fire a squad out of existence otherwise they tactically fall back. Chimeras do have heavy weapons but they are sub par and its still ten armor on the side and back, they would get cooked in a second and guardsmen, even STs, just can't handle exploding transports.
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CJ
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 5:46 pm

First off....that's 225 pts for the entire HQ Unit. This list is an Iquisitor list. This way I can toss some gaurd in as well. I wanted to mix things up a bit. As for Plasma guns? You don't need Plasma guns and my luck I'd roll get's hot and kill my guys.

As for the Armored fist squads and Chimera's? You still have to take out one at a time. Chimera's fire powere is a bit better then a Rhino. All of those flame templets causing no cover saves, yeah. That's alot of pain. I'm not worried about the rears of the tanks. It's the fronts you need to worry about.

My list is versitile. All I can do is play test it. I have more models then my GK list. about 30 more troops. So either way.....let me know when you want to go against it.....
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CJ
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 5:46 pm

Change armies....I read that to Leslie Ducky and she agreed...I hate you guys sometimes...LOL
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Mendin
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 5:49 pm

Based on my experience with fighting (one other) DH army, almost everything you own will fall to a decent amount of shooting (including your inquisitorial retinue, which would render your Lord moot)

Conversely, you have a fair amount of firepower, so it's a matter of who gets the opening volley off.

(I was going to put a Han vs Greedo "who shot first" crack here, but I couldnt word it good)
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CJ
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 5:55 pm

It would totally apply....LOL

I redid the list above.....I made it more game friendly......
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Marc
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 6:26 pm

A game friendly DH army.. I didnt know there were others?
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CJ
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 7:02 pm

ok let me rephrase that....

A punish CJ cuz he sucks game??? That better? LOL
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Nathan
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 11:28 pm

I'm really having trouble with the fact that you are using IG inductees, and only have 66 models in the list.
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CJ
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PostSubject: Re: Inquisitor 1750 Version 2   Sat Sep 13, 2008 11:57 pm

I re did the list one last time....I'll post it tomorrow......
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HAND OF DUME
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PostSubject: Re: Inquisitor 1750 Version 2   Sun Sep 14, 2008 8:17 am

I'd arm those veterans in the armored fist squads and stormtroopers with melta bombs. Played in the 'ard boyz yesterday and they really helped when holding objectives (death or glory). Only 20 extra points for all 4 units. Could save the objective for you.
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PostSubject: Re: Inquisitor 1750 Version 2   Sun Sep 14, 2008 12:24 pm

All right CJ, I wanna see that list.
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CJ
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PostSubject: Re: Inquisitor 1750 Version 2   Mon Sep 15, 2008 9:45 am

My power is out at home......keep your pants on.....
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PostSubject: Re: Inquisitor 1750 Version 2   Today at 6:49 am

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