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 40K Tournament The Hobby Shop Dayton Sat 10/10

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dewen
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PostSubject: 40K Tournament The Hobby Shop Dayton Sat 10/10   Fri Sep 11, 2015 10:08 am

2nd Saturday, every other month

153 Springboro Pike
Dayton, OH 45449
(937) 436-6161

Maximum 16 players.

Different format escalation (Round 1/2/3 1000/1500/2000 points)

Rules and informatin (link)

Missions posted (link)


Last edited by dewen on Sat Sep 26, 2015 5:10 pm; edited 2 times in total
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GregD
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Mon Sep 14, 2015 9:27 am

Sounds fun! Would you have to use the units from your previous matches as the day goes on? Not all that familiar with the escalation rules. Also would you adjust the round time for each?
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Makari
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Tue Sep 15, 2015 10:25 am

Escalation is lots of fun.

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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Tue Sep 15, 2015 4:32 pm

Yes, points increase with some rules on what has to be maintained from round to round. This is a total pain to even attempt to assess, so I will be relying on players to be honest. Round time changes. Missions will be similar to the ones we've used in the past.

How about this sound for time? h:mm
1000 pts 2:00
1500 pts 2:30
2000 pts 3:00

You must maintain all your units and warlord from round to round but you may add models to existing units and change upgrades.
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40Kwill
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Sat Sep 19, 2015 11:40 pm

dewen wrote:
Yes, points increase with some rules on what has to be maintained from round to round. This is a total pain to even attempt to assess, so I will be relying on players to be honest. Round time changes. Missions will be similar to the ones we've used in the past.

How about this sound for time? h:mm
1000 pts 2:00
1500 pts 2:30
2000 pts 3:00

You must maintain all your units and warlord from round to round but you may add models to existing units and change upgrades.

3 hours for a 2000 pt Tournament game is a LONG time to play.
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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Sun Sep 20, 2015 10:31 am

I struggled a bit with the round times. We've been doing 2.5 hrs for 1850 pts, so I thought I'd extend it a bit. We could do 2 hr 45 min? Keep in mind we have some newer players who can tend to take a little longer to play
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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Sun Sep 20, 2015 1:48 pm

Rules and informatin (link)

Missions will be posted soon.
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40Kwill
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Mon Sep 21, 2015 9:53 pm

dewen wrote:
I struggled a bit with the round times. We've been doing 2.5 hrs for 1850 pts, so I thought I'd extend it a bit. We could do 2 hr 45 min? Keep in mind we have some newer players who can tend to take a little longer to play

It just gets really long and might be more of a burn out factor for new players than 2 hour rounds.
With the current rules 1850 Vs 2000 isn't all that big a difference it is most likely one or possibly two units.
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Black Templar Dude
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Tue Sep 22, 2015 5:08 pm

Saddly i can't make this one :-( being dragged to a wedding, ill just have to crush souls next time Rolling Eyes
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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Sat Sep 26, 2015 5:10 pm

Posting early because I will be very busy
Missions posted (link)
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40Kwill
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Sat Sep 26, 2015 6:49 pm

dewen wrote:
2nd Saturday, every other month

153 Springboro Pike
Dayton, OH 45449
(937) 436-6161

Maximum 16 players.

Different format escalation (Round 1/2/3 1000/1500/2000 points)

Rules and information (link)

Missions posted (link)

So I have a question on the escalation format.
Can your detachment type change from round to round if you now meet the requirement for a new Detachment.

The example, I had an HQ and Troops and a Heavy as an Allied Detachment.
Once we move up to 1500 points I get two troops and it is a CAD.
A bunch of the Codex specific detachments are pretty hard to fit at 1000 points if not impossible but at 1500 or 2000 they are possible with the addition of new units.

Also if you add a character that MUST be warlord as your points go up do you get to change warlord between rounds?



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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Sat Sep 26, 2015 7:03 pm

I figured on some exceptions would arise. As its worded now, your Warlord must remain unchanged. Therefore, you'd have to choose the character that MUST be the Warlord in round 1 and your primary detachment. As far as a detachment changing, as long as the units remained unchanged and you added units or models that now qualified you in later round for a new detachment's requirements AND you maintained your primary detachment, then I say yes. Did I answer your question? I'm dizzy. 7e is soooooo easy. Play what ya got and have fun...or not.
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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Fri Oct 02, 2015 10:36 am

For the 2000 points in round 3, you will be limited to 4 instead of 3 detachments as specified by ITC
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40Kwill
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Thu Oct 08, 2015 9:36 pm

dewen wrote:
7e is soooooo easy. Play what ya got and have fun...or not.
"

But David you added the extra rules 7th ed is pretty easy the extra stuff just creates more places for rules to conflict.

Anyways

We played some games this week and this question came up.

Can you change wargear between the rounds?
Most specifically can you upgrade models as the points change by taking war gear they did not have at the previous point level?
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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Fri Oct 09, 2015 7:47 am

Yes, you may change upgrades as your list changes.

Examples:
Round 1 my SM sergeant was plain. In round 2 I have him a melta bomb.

In Round 1 and 2 my SM captain had a power sword. In round 3 I dropped the power sword and got a power fist.

In round 1 I didn't have a libriarian. In round 2 I added a librarian. In round 3 I increased the librarians ML by 1. Note: I couldn't drop the librarian in roind 3 but I could reduce his ML.
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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Fri Oct 09, 2015 10:26 am

Quote :
1000, 1500 and 2000 points

Each round the points increase starting at Round 1 - 1000 pts or less, Round 2 - 1500 pts or less and Round 3 - 2000 pts or less. Player must maintain the core 1000 points (same primary detachment, Warlord and units) throughout the tournament. You may add models to the core units and change upgrades in Round 2 and 3 and add new units.
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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Fri Oct 09, 2015 10:32 am

40Kwill wrote:
dewen wrote:
7e is soooooo easy. Play what ya got and have fun...or not.
"

But David you added the extra rules 7th ed is pretty easy the extra stuff just creates more places for rules to conflict.

...

If there are ways to simplify, I am all for it. The problem is there are holes in the rules. Adding ITC creates a whole set of FAQ that is not addressed by GW.
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dewen
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Wed Oct 14, 2015 6:12 pm

Good turnout. Gave away prizes totalling $175. Planning bigger prize pool for December.

1 Chris D DE
2 Brian IH, IK
3 Greg D Necron
4 Ben S BA
5 Justin GK
6 Jeremy B Sisters
7 Zach B Necrons
8 Will Harlequins, CD
9 Clint IG, GK
10 Seth My SW
11 David A CSM
13 Minh SM
12 Tony L Tyranids
14 Craig BT
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PostSubject: Re: 40K Tournament The Hobby Shop Dayton Sat 10/10   Today at 4:48 pm

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