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SciFiCityCincinnati
Mendin
The Madman
dan
Sigma Golem
altahara
wittdooley
CJ
Matt
Crobar
Hacksaw
Keith
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Mendin
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Posts : 263
Join date : 2008-07-29

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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptySun Jan 25, 2009 10:50 pm

Perhaps you should start the league at Battlebox-level, so as to draw in more people who might be interested in trying the game out before dropping another hundred bucks?
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SciFiCityCincinnati
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SciFiCityCincinnati


Posts : 236
Join date : 2007-12-04

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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyMon Jan 26, 2009 12:05 am

So how does this sound:

Weeks 1-3: 500 pts
Week 4: 750 pts
Week 5: 1000 pts

Remember, there generally are only 4-5 week 5's in any given calendar year.
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Keith
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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyMon Jan 26, 2009 8:41 am

Fine with me
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CJ
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Join date : 2007-08-20
Age : 49
Location : Harrison OH

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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyMon Jan 26, 2009 9:32 am

DUDE I'm so into this!!!! But it's going to depend on what day it falls on or as long as you get your game in for the weeks. Monday nights are going to be my new game night until I get bills caught up and there is Sat OT available to help me do that.
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Qoltar
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Qoltar


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Join date : 2008-03-26
Age : 59
Location : Colerain Township, Ohio

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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyMon Jan 26, 2009 1:14 pm

C.J.,

Ypu're temporarily in luck - Monday nights are turning out to be quite happily active at Sci Fi City these days.

Last week I'm pretty sure I saw WARMACHINES being played on the terrain tables and MUNCKHIN QUEST was being played on one of the gray tables.


- Ed C.
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CJ
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Age : 49
Location : Harrison OH

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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyMon Jan 26, 2009 2:55 pm

I know.....Monday night seems to be the big Warmachine night from the last time I was up there.
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beckmd
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beckmd


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Join date : 2009-02-01

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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptySun Feb 01, 2009 10:19 am

I've pointed this thread out to a few other guys that should be interested in the tournaments that haven't yet attended the Monday night games (including myself).
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Keith
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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptySun Feb 01, 2009 10:27 am

yea we are really trying to get this going
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Dramar
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Dramar


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Join date : 2009-01-22
Location : Colerain

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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptySun Feb 01, 2009 10:32 am

Hi guys,

I'm just getting to warmachines myself. I'm definitely interested in Monday gaming at SciFi City. I have the cygnar battlegroup. What do you guys to suggest to round the 500 points? Thanks.

Brad
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beckmd
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beckmd


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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptySun Feb 01, 2009 11:35 am

Dramar wrote:
Hi guys,
What do you guys to suggest to round the 500 points? Thanks.
Brad

Different kinds of playstyles will demand different models, of course, but there is some stuff that I see over and over. I don't play Cygnar, so you may want to wait to pick up models until an actual Cygnar player makes some comments and suggestions. Smile

You may want to get another warcaster just to try new things. Nothing changes how the army plays more than a warcaster (Haley is a good warcaster for a new player). If you want to stick with Stryker, he's cool. Disruption/Snipe/Arcane Shield/Earthquake are awesome.

Also pick up the warcaster attachment Squire. He comes with a number of abilities, including increasing your caster's control area, giving extra focus, and letting your caster re-roll a missed spell once per turn. With Stryker, you could do a 7" snipe on a unit with Long Shot rounds and be shooting into your opponent's deployment zone on turn 1.

Must have solos include the Gun Mage Captain Adept and the Journeyman Warcaster. Stormsmiths are squishy, but can be used effectively (their attacks do not need LOS and it is a skill check, not a ranged/melee attack, so you can kill stuff with Stealth/high def). Good mercenaries to pick up include Eiryss, Aiyana&Holt, and Rupert.

If you want new 'jacks, Centurion and Thorn are quite good. The Centurion is slow, but beefy. With Arcane Shield and the fact that he cannot be charged, your opponent will likely have to find another way to deal with him than just straight damage (and those ways do exist, of course). Thorn is an incredible arc node upgrade over the Lancer for only 17 more points. Once per turn when you arc a spell through him, he gets to move, so you can either use the ability defensively to keep him out of harm's way or offensively to have a massive threat area with his disruption spear. Additionally, if you are running him with Haley and he does end up in melee, you can still use his arc node, unlike other arc node jacks.

For units in shooty lists, I often see Trenchers/The Black 13th/Longgunners. Get the Officer Unit Attachments if you can. The Black 13th are an incredibly powerful ranged unit, especially on Haley's feat turn.

If you don't have the books, you can use http://battlecollege.wikispaces.com/ to get an overview of the models and Tabletop Commander http://www.tabletopcommander.com/ to help you build lists before you buy any models.
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Keith
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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptySun Feb 01, 2009 11:49 pm

yea sadly I'm not a Cygnar player. I have Cryx and now working on some Trollbloods
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CJ
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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyMon Feb 02, 2009 9:21 am

I am jut started with Cygnar. I have the Battle Box and then have made purchases for Old Rowdy, love his fluff and abilities he has with Srtyker, another Iron Clad, And a full unit of Stormblades with a Stormblade Command Unit. I'm around 750 right now and have a squad of Longgunners I really need to get time to pick up from SciFi (if they are still there. Getting tired of Vehicle repairs. Brakes $300 and now a new muffler for the van $200. SUCKS BALLS!)

Oh well. I'll be 2 cars again next week so hopefully I can finally get up there and get some games in.


Thanks for the 2 links for those sight!!!!!
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beckmd
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beckmd


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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyWed Feb 25, 2009 3:03 pm

SciFiCityCincinnati wrote:
I'm looking to start weekly tourneys for Warmachine begining March 2nd.

Are these tournaments starting up on Monday?
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beckmd
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beckmd


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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyMon Mar 30, 2009 9:49 am

There's a Warmachine tournament this weekend at Yottaquest.

http://forums.yottaquest.com/phpBB3/viewtopic.php?f=30&t=344
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SciFiCityCincinnati
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PostSubject: Re: Warmachine   Warmachine - Page 4 EmptyTue Mar 31, 2009 1:04 pm

beckmd wrote:
SciFiCityCincinnati wrote:
I'm looking to start weekly tourneys for Warmachine begining March 2nd.

Are these tournaments starting up on Monday?

I was originally thinking of runninh WM/H tourneys on mondays, but i now don't want to mess with monday nights dymanic any.
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